46 OkuMen

Appareden is 30 years old? Neat!

You heard that right. The latest game we translated has just turned 30 years old. That’s a pretty long time. Almost as time as it makes some people (kuoushi) to fix some issues!

So on the day of Appareden’s 30th anniversary, we’ve released a small patch that will fix the game to be fully playable. That’s right, no more crashes. Well, maybe some crashes, but at least now you can probably beat the game. This recent version doesn’t fix EVERYTHING that we’d like to fix, but this is the most important one. We’ll probably save that for when we finish the manual and other physical stuff (in-progress!) that we’re still going to release with 1.0.0.

Oh, and if you were having problems with the CD audio some people had, we did figure that out. Basically, there were some DOS issues that needed to be fixed. More info on that in the project page’s FAQ.

And then, another thing that we forgot to do… our bug report form! We forgot to add in Apppareden. That’s fixed, so if you do have issues, then you can send those in to us at the normal place.

That’s it for now. Hope to hear that more people have had fun playing the game!

Time to explore the fantastic world of Japan. The Appareden: The Sacrosanct Dragon patch is out!

Hello out there, been a long while since our last post.

The biggest, and most delayed, release is out and ready for people to play!

Go check out our release patch for Appareden: The Sacrosanct Dragon and let us know what you think about the game.

Appareden: The Sacrosanct Dragon Lite (Patcher Only) v0.9.9.2 – zip – 1159 download(s) – 7 MB Appareden: The Sacrosanct Dragon Mac/Linux Patches v0.9.9 – zip – 683 download(s) – 722 KB

Check out more from us about the release on the Project page.

Read more

Yep, we’re still around!

Things have been quiet around here, but I assure you we’re still at it.

Our Stuff

Appareden‘s translation draft is currently sitting at 79%, and all of that has been reinserted into the game. The worst of the bugs and crashes have been fixed, and the main assembly hacks have all been implemented, seemingly without breaking anything else.

We’ve begun work on translating and editing the images, too, after a painstaking process of ripping and unscrambling them all.

With that much of the game reinserted, we’ve been able to start an actual playthrough. Now the non-Japanese-speaking members of the team can see what the game is actually like! hollowaytape estimates he’s about 1/3 of the way through the game at this point. Here are a few things he’s seen along the way:

Read more

46 OkuMen is now two years older!

This actually happened yesterday, but between focus on real life and working on Appareden, we didn’t get this post out on the exact anniversary date. We’ll hit that date next year with something cool maybe. Or just another one of these posts, which should also totally count as something cool. Also, we didn’t post a one year anniversary post because we hadn’t exactly released any translation patches yet. Hell, we didn’t even have a group name until a month after that, and a website a month after that. That should give you an idea about how young the group really is.

In any case, let’s get to the meat of today’s post!

Read more

Dawn of the Second Day of Project Announcements

Hope everyone’s recovered after our totally huge and shocking announcement that we’ve been working on translating Rusty even though we said we’d been looking into it as an option before. If that announcement didn’t particularly shock you, this one might not either. It’s still a fun announcement that we’re officially working on another project though, so let’s get right into it.

Read more

46 OkuMen Monogatari: Beyond E.V.O.

We’ve just started external play-testing for E.V.O.: The Theory of Evolution, and we’re excited at how close we are to being able to share the game with all of you. This will still take just a little bit more time, but rest assured, this is the last bit of polish needed before we can release the patch to the public.

That being said, what’s next?

This group was formed with the sole initial goal of releasing E.V.O.: The Theory of Evolution to the English-speaking public. Kuoushi wanted to have a full game translation under his belt and explore the PC-98 system, and hollowaytape wanted to learn more about romhacking and its process. Now that these things have been (mostly) accomplished, where do we go from here?

Read more