Last time, we looked at a problem that turned out to be far easier for hacking a PC game than a console one. Today, we’re looking at a problem that is really only an issue for PC games.
These older game consoles tend to have specialized graphical hardware that works in terms of sprites and tiles, so their graphics are stored in a similar way from game to game. The PC-98 is a business computer that’s really good at displaying high-resolution text, but graphics-wise, programmers had to roll their own solutions for everything. As a result, pretty much every developer created and used their own proprietary format for storing graphics. E.V.O.’s developer, Almanic, used a format called .GDT.