The first day has already wrapped up, but there’s still another day to go. Our very own SkyeWelse has a booth setup showcasing a bunch of retro Japanese PCs, and that includes a special setup to play E.V.O.: The Theory of Evolution in English on real PC-98 hardware.
That’s not all he has at his setup, but that’s probably the one you’re most interested in if you’re reading our page at the moment. He also has an MSX and x68000 setup alongside his multiple PC-98s, so it’s a pretty neat gathering of retro Japanese computers all in all. Check his Twitter account for some more pictures and information about everything he’s brought.
For more information about Vintage Computer Festival Southeast (VCFSE), such as where to find it, tickets and all that mess, check out their website. There’s a ton of cool stuff for Retro PC enthusiasts there, so chances are you’ll find some other things that you’re interested in addition to SkyeWelse’s booth. Definitely worth it to check it out.
If you do make it and find the booth, tell SkyeWelse we sent you!
And before we sign off for this post, have another quick picture from the booth.
Fresh off the presses, here’s our trailer for our translation patch for Rusty!
We haven’t started proper playtesting just yet, but keep your eyes open for possible streams popping up soon. We’ve also just tested the patch on actual hardware and it appears to work just fine. Everything’s coming together quite nicely.
We’ve updated our translation of E.V.O.: The Theory of Evolution! If you had trouble patching your copy of the game before, try it again with our new patching program, which works on many more builds of the game.
Hey everyone, been a little while since our last progress report. If you haven’t been following any of us on Twitter (kuoushi, hollowaytape, SkyeWelse), this news post will catch you up with everything we’ve managed to accomplish so far on all of our projects. No release dates in here, but it will be a pretty long post so get comfortable.
It’s been a little over a week since we released our translation patch for E.V.O.: The Theory of Evolution out into the world, and response from you guys has been nothing short of wonderful. When you spend a lot of time with a project you tend to start having doubts that anyone will play it. We were expecting maybe a couple hundred people to take an interest at the most, but our expectations have been exceeded by a fair amount. Before getting into that though, let’s get a few news items from us out of the way.
This is the official release announcement for 46 OkuMen’s English translation patch for Enix’s E.V.O.: The Theory of Evolution (46 Okunen Monogatari: The Shinkaron) on the PC-98 system. If you know what you’re doing, download the patch here and enjoy! Check out the project page for more information about the game as well as the links to the patch and the fully translated manual which has a bunch of cool and helpful information. There’s also more information about the history and process we went through in translating and romhacking the game itself, as well as references we found in the game.
So I know what some of you may be thinking. Why announce three projects when you’ve barely finished with your first one? Well, we’ve taken a sort of do what you’re interested in approach to working on projects. hollowaytape tinkers with the romhacking and programming aspects he is having more fun with at the time, while kuoushi works on translating other projects that are simpler in terms of text dumping. That way we both have things to keep busy with and spend less time sitting on our thumbs. We’ll see how it works as far as finishing things, but it’s at least more fun that way.
Hope everyone’s recovered after our totally huge and shocking announcement that we’ve been working on translating Rusty even though we said we’d been looking into it as an option before. If that announcement didn’t particularly shock you, this one might not either. It’s still a fun announcement that we’re officially working on another project though, so let’s get right into it.
It seems like everyone likes to announce and release cool new things at the end of the year to celebrate the holidays. As we’re relatively new, we don’t exactly have a whole hell of a lot to announce or release, but I feel like we’ve got some things brewing that might be interesting or exciting to some of you!
With that being said, we’d like to start off a sort of 46 OkuMen advent calendar. For the next few days, we’ll be posting something new every day that we’ve been working on for you guys to look forward to starting in 2017! So anyway, here’s our announcement for day one…
46 OkuMen Corporate has decided that it’d be a fun thing for everyone involved to highlight when the internet community and other social media platforms notice games and projects we’ve worked on. As of right now there’s only one game, but it’d be good to start making social posts now so it’s not that weird when we do it in the future.