Yep, we’re still around!

Things have been quiet around here, but I assure you we’re still at it.

Our Stuff

Appareden‘s translation draft is currently sitting at 79%, and all of that has been reinserted into the game. The worst of the bugs and crashes have been fixed, and the main assembly hacks have all been implemented, seemingly without breaking anything else.

We’ve begun work on translating and editing the images, too, after a painstaking process of ripping and unscrambling them all.

With that much of the game reinserted, we’ve been able to start an actual playthrough. Now the non-Japanese-speaking members of the team can see what the game is actually like! hollowaytape estimates he’s about 1/3 of the way through the game at this point. Here are a few things he’s seen along the way:

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46 OkuMen is now two years older!

This actually happened yesterday, but between focus on real life and working on Appareden, we didn’t get this post out on the exact anniversary date. We’ll hit that date next year with something cool maybe. Or just another one of these posts, which should also totally count as something cool. Also, we didn’t post a one year anniversary post because we hadn’t exactly released any translation patches yet. Hell, we didn’t even have a group name until a month after that, and a website a month after that. That should give you an idea about how young the group really is.

In any case, let’s get to the meat of today’s post!

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Now that CRW’s out, it’s time to introduce our new patcher – Pachy98!

So if you downloaded our recent release of CRW Metal Jacket, you’ll notice that the patching process is a little different from what you may be used to. It doesn’t even resemble the patching process we ended up making for E.V.O.: The Theory of Evolution or Rusty either. Well, that’s because we decided to strip it down and make it as lean as possible to pass the savings onto you. But mostly just to make it compatible with as many computers as we could. The other thing we did was make the executable itself generic and take a configuration file as an input so that we wouldn’t have to build a new patcher for every single release.

Since this tool is helping us with our releases, we figured it might help others interested in the PC-98 to release their patches as well, so we cleaned it up and slapped a name on it, written some documentation for it, and now it’s available for you guys as an early beta version.

Oh, and we’re calling it Pachy98.

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